![fallout new vegas zombie apocalypse fallout new vegas zombie apocalypse](https://staticdelivery.nexusmods.com/mods/130/images/42003-4-1306300246.jpg)
- #Fallout new vegas zombie apocalypse mod
- #Fallout new vegas zombie apocalypse archive
- #Fallout new vegas zombie apocalypse mods
- #Fallout new vegas zombie apocalypse download
#Fallout new vegas zombie apocalypse mod
Now, according to some information obtained in the comment section the mod will become more complex over time. I think it shouldn't matter (added by mod or not) as it should be a modification to hit zones (global value), meaning that it will effect any enemy that has a "head". SUck MYdIck Posts: 3378 Joined: Fri 6:43 am Remember, that if you want to, you can leave a comment, start a discussion, write a detailed review, endorse, tag, vote as file of the month, upload images - whatever it is, the systems are there so you might as well use them. It's not that your save file will get bugged or anything, but important, quest-related characters could get killed by the masses of zombies, thus rendering that quest failed or something.īy the way, before you ask for a readme - this pretty much is the readme. I recommend playing this mod on a separate save file as usual, or not saving at all.
#Fallout new vegas zombie apocalypse mods
However, you must load mods such as "Better Game Performance" and "KDS Performance Tweaks" earlier than Zombie Apocalypse. This way your other mods will overwrite a few zombie spawn points, but there are too many for it to really make a different. This mod modifies hundreds of exterior cells in the Wasteland worldspace, so to avoid confliction with mods that will inevitably edit the same cells, place this mod early/high in your load order preferably right after your ESM files. If you still think that an honest anomaly relative to your game setup is occuring, send me a private message and I'll help you out. If the zombies do not spawn, try increasing your draw distances and make sure that you have followed all the instructions in the readme. Please do not complain or negatively endorse the mod if you get invisible zombies - I assure you, it is an error on your behalf. Uncheck and delete the file and the Ferals will stop spawning - no further actions are required. This mod is directly dependant on its ESP file only. To install, simply place the supplied ESP file in your "Fallout New Vegas/Data" folder.
![fallout new vegas zombie apocalypse fallout new vegas zombie apocalypse](https://acmegamingzone.files.wordpress.com/2018/11/6b5685a0e5ff23b73b05ae218c254cc1b6e13e33.jpg)
If you cannot open the console, please use this mod to open it: ZombieSymptomTime is the amount of time it takes (in seconds) for infection symptoms (frenzy and health loss) to kick in on an infected individual. ZombieSymptomHealth is whether or not infected invidivuals will lose health by the second. ZombieSymptomFrenzy is whether or not infected invdividuals will frenzy and attack everyone. ZombieRespawnTime is the amount of time before a spawn point can spawn another zombie in seconds.
![fallout new vegas zombie apocalypse fallout new vegas zombie apocalypse](http://guidesmedia.ign.com/guides/14341977/images/590/newvegassq_0361.jpg)
ZombieInfectionChance is the chance of success (as a percentage) when a zombie tries to infect a target. By putting 3, you triple the amount of zombies.
![fallout new vegas zombie apocalypse fallout new vegas zombie apocalypse](https://i.ytimg.com/vi/-hcTuh3TSHY/maxresdefault.jpg)
So by putting 2, you double the amount of zombies. ZombieAmount controls how many zombies spawn at each spawn point. It does not affect already spawned zombies. Values are 1 = medium, 2 = hard, 3 = insane, other = easy. ZombieDifficulty controls the health and attack damage of zombies. Replace X with a setting and replace Y with a value. Open the console and type (without the quotes): So if a human with 1,000 caps is infected and transformed, the zombie will be carrying 1,000 caps. When a human is turned into a zombie, the zombie retains the human's inventory. If they die while infected, they will become a zombie. The infected will be asymptomatic until up to a minute after infection, when they will frenzy and attack everything. They have a 20% chance to infect non-essential humans (aside from the player) when attacking. The zombies have their own factions, and are hostile to absolutely everything aside from other zombies.
#Fallout new vegas zombie apocalypse download
Merely download the file and click the activate button within the program.Įverywhere in the Mojave, there are now zombies. Other methods are possible, but due to their complicated nature are not suggested. Both methods are incredibly simple, and require just a quick download.
#Fallout new vegas zombie apocalypse archive
There are two easy ways to fix Archive Invalidation: ArchiveInvalidation Invalidated, or NVMM's built in invalidator. In order for the zombie mesh and textures to activate, you need to fix Archive Invalidation.